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Baron of hell sprites
Baron of hell sprites











baron of hell sprites

Filled in erroneous transparent pixels in 6 frames. Removed visible Cyberdemon hooves in the explosions during the death animation. Adjusted sprite offsets during shooting and death frames. Adjusted sprite offsets during attacking, pain, death, and resurrection frames.

baron of hell sprites

Removed leftover garbage pixels in 2 frames. Adjusted sprite offsets during shooting, pain, and death frames. Removed leftover line of garbage pixels in 1 frame. Adjusted sprite offsets during walking, punching, shooting, pain, and death frames. Adjusted sprite offsets during walking, attacking, pain, and death frames. Filled in erroneous transparent pixels in 15 frames. Adjusted sprite offsets during walking and shooting frames. Fixed the Baron's horns and hooves suddenly becoming brighter during the second frame of his attacking animation. Additionally, darkened the horns and hooves of these alpha sprites in order to match the finished sprites. Restored missing rotation angle sprites for the Baron's walking animation taken from alpha 0.2. Fixed small bright patch inexplicably appearing during the final death frame. Fixed the Knight's hooves suddenly turning grey like the Baron's during his attacking animation. Adjusted sprite offsets during attacking frames. Adjusted sprite offsets during walking, shooting, and death frames. Adjusted sprite offsets during walking, attacking, and death frames. This is exactly how id would have done it. Restored missing rotation angle sprites for the Demon's walking animation by mirroring existing graphics. Adjusted sprite offsets during attacking, pain, and death frames. Restored missing rotation angle sprites for the Imp's shooting animation taken from alpha 0.5. Additionally, fixed the walking frames in one of these restored angles as the sequence was incorrect in the alpha. Restored missing rotation angle sprites for the Imp's walking animation taken from alpha 0.2. Adjusted sprite offsets during walking, shooting, pain, and gibbing frames. Adjusted sprite offsets during shooting, pain, death, and gibbing frames. Adjusted sprite offsets during shooting and gibbing frames. Filled in erroneous transparent pixels in 3 frames. Adjusted sprite offsets during gibbing frames.













Baron of hell sprites